A Cognitive science approach for modelling representational organization and learning in humans
Abstract
Artificial intelligence (AI) is concerned with discovering intelligence in human
mind and its application to the problems in real world. As a consequence it
is associated with understanding the nature of human mind, that falls under
the area of cognitive science. Researchers from different disciplines including
psychology, linguistics, neuroscience, and philosophy have also contributed
to the development of cognitive science.
Cognitive scientific theories are leading increasingly to practical applications.
Most of the applications are in the domain of education and learning.
Other applications of cognitive science are more surprising. Contemporary
theories of human memory have been applied to the question of the reliability
of legal witness. This research has already led to important changes in
the role of eyewitness testimony in the legal process. Another example is the
application of new psychological theories of skill acquisition and visuomotor
imagination to the design of training programs for atheletes. AI has led
to immense application areas like expert systems, decision support systems,
knowledge acquisition tools, intelligent tutoring systems, etc.
This thesis is concerned with the study of two important aspects of human
behaviour: the organization of mental representational structures and
the role of inquisitiveness of human mind in learning. This thesis is in cognitive
science that is relevant to AI stream, and thus our aim is to always
keep the computer before us, eventhough we tackle the problems concerned
with humans. To make the machine behave intelligently, it is essential to
examine what are the factors that affect intelligence in humans. Intelligence,
as discussed by Simon is a behavioral property, and when we consider behaviour
the representation of the world around us and the ability to learn
strongly affects this behaviour, and hence the intelligence. Our aim in this
thesis, thus, is to examine the representational organization in humans and
to see how it restricts the current computing systems to behave intelligently.
W e also try to model the interactive aspect of the human mind that leads it
to learn actively. We discuss these two problems in the first and the second
parts of this thesis respectively. We briefly describe these two problems in
the following. Representational organization : The first part The types and the
organization of the representational structures available in an information
processing system (human/computer) affect the performance of that system.
To realize the goal of making computers behave as intelligently as humans
do, it was necessary for us to understand the structures available and their
organization in humans. In literature it has been accepted that there are
two types of representational structures for decalarative knowledge. These
are the propositional (p-) type that are fact like representations which
specify formal relationships among concepts and their associated properties
and the non-propositional (n-p) types, e.g., mental images, that depict
the objects by resembling or mimicking them in some way that is hard to
characterize. There are researchers that disagree to the existence of these
two types of structures. According to them only p-type of representational
structures are used. W e accepted the existence of both the p-type and n-p
type of representational structures and looked into the organization problem.
The above mentioned two types of representational structures can be
organized into three possible configurations as shown in Fig 1.1. These three
models of organizations are :
1. Imagistic propositional parallel process model, proposed with
respect to mental imagery , also called as the outrace model. Both
the structures are invoked parallely whenever a query is addressed.
2. Imagistic propositional serial model, in which the non- propositional
representational structure is invoked first and then the propositional
structure.
3. Propositional imagistic serial model in which the top level is the
p-type representational structure and hence is invoked first and then
the non-propositional level is invoked. We call this model as two-level
model.
• With the help of experiments we have validated the proposed two-level
model.
Learning : A manifestation of an interactive mind As a thesis on
cognitive science our aim in this work is to identify various components of
human learning and if possible to bring out a unifying model of learning thatincludes existing learning strategies. We aim to implement this model and
show its application in the knowledge acquisition domain.
Learning has a direct relation to understanding. Although the term understanding
is extensively used in various discussions, there is no formal
definition of the term till date. In general, it is assumed that once we have
understood a concept then we don’t have to learn any more about that concept.
W e thus also aim whether this generalized model of human learning
can lead to a simplistic formalization of the term understanding.
An important feature of human mind is its interactive and inquisitive
nature. How this inquisitiveness affects the human learning process has not
been discussed in the machine learning paradigms? What are the components
of this inquisitiveness in humans? is an important question that can lead to
a learner’s model. Psychlogists have strongly emphasised the active participation
of learner in the learning process. In this work we explored the active
aspect of human mind, i.e., the exploration of ones own knowledge, the
act of thinking, questioning, daydreaming, etc. This exploration led us to
what we call as Introspective learning (I-learning), a learning strategy
based on learner’s inquisitiveness.